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      <image:title>Case Study- Bring It On: The Musical - A show-cue/signal flow challenge</image:title>
      <image:caption>I had the absolute pleasure of sound designing Pelican Production’s season of Bring It On: The Musical in 2017 at the Norwood Concert Hall. Any mounting of this production demands a great deal of hard work from the outset. Firstly, the show requires a cast capable of Acting, Singing, Dancing and Cheerleading- the type of cheerleading where real people are thrown up to six meters in the air in time to music. And from a tech perspective, exacting lighting, vision and sound elements are vital for this text more than any other show that I have been involved with. Bring It On: The Musical -is, as it sounds, is a musical loosely based on the 2000 movie Bring it on- with a few plot points that vary. With an eclectic and impressive score by Tom Kitt &amp; Lin Manuel-Miranda, almost every note played in this show is super engaging. The show seemingly has endless elements of foley, prerecorded dialogue, vocal and sound effects that are imperative for the composition and narrative of the show. These elements are not supplied to any licensees of the show, so many of them require synthesis and arrangement. With so many children being launched up in the air for this show, it was decided that as a matter of safety, all numbers that included cheer movement required click tracks. This was to ensure the band did not play critical passages faster than the cheer routines could safely be performed. The second act of the show contains cheer-leading competition scenes where there is a perceived competition audience within the auditorium. The music arrangements include competition audience chants. Localisation and realism were key to these sounds being accepted by the audience without distraction is some of the busiest scenes of the show. These chants were prerecorded, sung by the full cast during a rehearsal. In order to convey a stadium space, these recordings were run through a convolution reverb plugin using a 5.1 impulse response of a large football stadium. The additional challenge was to have these musical and non-musical elements triggered with as little difficulty as possible during show run.</image:caption>
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      <image:title>Case Study- Bring It On: The Musical</image:title>
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      <image:title>Case Study- Bring It On: The Musical</image:title>
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